I will add to this topic as I find new sources.ġ0 Fire and Fury scenarios by Allan Wrightĥ5 scenarios covering many different eras and rules sets from the Ottawa Miniature Gamersĥ0 or more world war two scenarios written by Bob Mackenzie, mainly for Command Decision but includes other rule sets including A Very British Civil WarĢ3 Napoleonic scenarios in a very well presented pdf format written for Age of Eagles by the Age of Eagles Grognard of York Pennsylvania. All can probably be converted to your own needs and rules with a little work. I will crush those who stand before me.Here are a couple of good wargames scenario pages for some of the more popular rule sets.It is better to die for the Emperor than live for yourself.Dreadnoughts are effective at soaking up anti-infantry fire and can be deep striked into enemy positions from an Orbital Relay. Instead, the upgrade allows it to adapt to be more effective against longer ranged infantry, vehicles and defensive buildings. Although the ranged upgrade replaces with one of the crusher arms with a much longer ranged lascannon, it does not detract from the Dreadnought's melee capabilities. It is heavily armored and comes with two multi-functional crusher arms by default. The Dreadnought is a war machine manned by a mortally wounded Space Marine veteran permanently implanted to the life support systems within its metal casing. It is long ranged and is effective against Vehicles and Buildings. It has higher damage and accuracy than standard Lascannon. Equips the Dreadnought with a high powered laser weapon, devastating against armored units. Twin-linked Lascannon: Costs 30 Requisition and 70 Power.
It is long ranged and is very effective against Infantry. Equips the Dreadnought with a six-barrelled, self-loading, solid slug autocannon.
Effective against most unit types, very effective against vehicles and buildings in close combat.Can be upgraded with anti-infantry or anti-vehicle ranged weaponry.